AMIX TOWN

AMIX TOWN

We turned a website into
a town you explore on foot.

Not a site you just scroll and read. Talk to the residents, step into buildings, play mini-games. It's another AMIX design studio — built out of voxels.

SCROLL

CONCEPT

A physical kind of fun
ordinary websites don't have.

Instead of making people read information, we let them walk and discover it. AMIX TOWN reimagines your company or service as a single town, where visitors explore and find things on their own two feet — an experiential web.

Discover on foot

Rather than picking from a menu, visitors walk the town and step into whatever building catches their eye. Because exploring is fun in itself, they naturally stay longer.

Talk to residents

The president, staff, and service characters live in the town, and they'll tell you about the company when you talk to them. Information gains a human warmth.

Learn by playing

You can sprinkle in mini-games and little surprises. People remember your brand along with the memory of "that was fun."

RESIDENTS

The president and the staff
all become "residents" of the town.

You can feature your own people or characters as residents of the town. Turn them into voxel likenesses and place them around, and visitors feel like they've come to meet the real people behind the company.

EXAMPLE The characters below are just illustrative examples

President
PRESIDENT
Waiting in the town's biggest building, sharing the company's vision in their own words.
Guide
GUIDE
A reliable presence who shows first-timers how to get around town.
Designer
DESIGNER
Quietly lets you in on behind-the-scenes stories and the details they care about.
You
YOU & FRIENDS
You can add the people you meet and your customers as new residents of the area.

The town is never finished — it's something you grow. The more encounters there are, the more residents and areas it gains.

INTERACTIVE

Step in. Peek inside. Experience it.

Step into a building and move to another scene. A company guide or a factory tour becomes not just a page, but an experience of "actually going there."

FACTORY

Interactive factory tour

Recreate your factory or workshop in voxels and tour the process by walking the line. Deliver the feel of making things — no need to visit in person.

COMPANY

A walkable company guide

Lay out your history, track record, and philosophy across blocks and floors. A company guide you "walk through" rather than read — a memorable brand experience.

AREAS

Travel to other areas and indoors

From the town into a building, or off to another district. A design that expands the world by switching scenes. Give each product lineup or business its own "block."

PLAY

Surprises & mini-games

Little games like crystal collecting, day-and-night changes, hidden elements. Weave reasons to keep exploring right into the design.

HONESTLY

We deliberately don't over-build it.

Running smoothly in anyone's browser matters most of all. That means the 3D has to be boldly simplified. Precise reproduction and fine detail aren't 3D's strong suit on its own — but that's where video and diagrams can fill the gap. What this town handles is the fun of walking around, a sense of familiarity, and being the gateway to an experience.

What this 3D space does well
  • The fun and immersion of walking around
  • Familiarity with characters and the brand
  • An intuitive "gateway" for exploring
  • A spark for a memorable experience
What it's not great at → how we cover it
  • Precise reproduction of products or equipment → with photos / diagrams
  • Exact dimensions, specs, and figures → with documents / tables
  • Detailed walkthroughs of processes or stories → with YouTube videos
  • Large amounts of text or the latest info → link to regular pages

The trick is dividing the roles. 3D is the "gateway and experience that makes you want to visit"; video and diagrams are the "details that convey things accurately." By playing to each other's strengths, you get a site that's light and fun — and still gets the message across.

FOR

Made for companies and shops like these.

When "an ordinary site just can't capture it," turning that appeal into a town brings it to life.

Manufacturing & factories
Recruiting & company intros
Retail & stores
Schools & academies
Tourism & regional PR
Brands & anniversary projects
Events & exhibitions

HOW

How a town gets made.

01

Discovery

We sort out together what you want to convey and which people or services to feature.

02

Town design

We map out blocks, buildings, residents, and surprises, designing the flow of exploration.

03

Voxel build

We build the buildings and characters in voxels, adding motion and flourishes.

04

Launch & grow

Even after launch, you can add areas and residents and keep growing the town.

Want a voxel site
like this one?

"Could you build a town like this for our company or product?" — we welcome inquiries like that. From a single small block to a full-scale town, we can design to fit your scale and budget. Just reach out through the contact form to get started.

https://amix-design.com/en-contact