LASER
Draw tall and narrow. Fast and powerful against bosses and durable targets straight ahead.
CYBER DRAWING SHOOTER
GAME GUIDE / HOW TO PLAY
Draw your own fighter, then weave through bullet patterns in this auto-fire arcade shooter.
GAME STARTDRAW & DEPLOYDraw tall and narrow. Fast and powerful against bosses and durable targets straight ahead.
Draw wide horizontally. Covers five directions to clear dispersed enemy formations.
Draw a zigzag. Lower damage, but keeps tracking while you focus on dodging.
Draw a closed loop. Fires in every direction against encirclement and flanking enemies.
Bosses resist one weapon type. If you see "NO DAMAGE," redraw your ship during battle and switch weapons.
Chain kills to build your combo. Your score multiplier rises every 10 combos, up to 2x. Slip close to an enemy bullet for a GRAZE score bonus.
Adds side cannons for extra forward firepower.
Adds homing support shots to catch missed targets.
Releases an expanding wave that attacks nearby targets.
After every boss, choose one unfinished upgrade module. Weapon customization continues until all three modules reach LV.3, and maxed modules no longer appear as choices. Combat pauses while choosing, with no time limit.
Each wave spans four bosses. New hostiles join the existing roster gradually instead of replacing it all at once.
SPLITTER breaks into two fragments when destroyed, while CHARGER telegraphs a line before rushing through it.
SWEEPER crosses the field while firing a fan, and CARRIER deploys small attack drones.
After the 12th boss, every enemy type enters the mix. Threat tier rises every four bosses in an endless run.
Laser, tentacle, missile, and final bosses periodically prioritize their own signature attacks. Attack tempo and boss durability remain capped, preventing endless scaling from becoming arbitrary.
When the screen gets crowded, HELP appears. It clears every enemy bullet and calls in two allied fighters.
At 10 HP or less, time slows. Survive without taking another hit to recover HP.
Destroy enemies high on the screen and the assault intensifies. Let enemies escape and the pressure eases slightly. Aggressive play brings higher risk and reward.
SOUND CREDIT
Our sincere thanks to Shikumi Design Inc. and everyone behind Springin’ Sound Stock for making this excellent music available and helping shape the atmosphere of this game.
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